Ultimate Starter Kit Android Developer Guides To Learn Quick and Fast in 30 Mins

android developer guides

Introduction to Android Developer Guides

Welcome to the guides for emerging Android apps. Such documents will show you ways to make Android apps within the Android system and other libraries using APIs.

This segment could even be an overview of the because to build a basic Android device. First, you will determine the thanks to creating and run a project called “Hello, World!” with Android Studio. You will then create a replacement device interface, which may take user input and move to a replacement screen within the device for display.

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There are two basic concepts you would wish to understand Android apps before you start: How they provide multiple entry points, and thus the way they adapt to different devices.

Apps Provide Multiple Entry Points Apps adapt to different devices

Android apps are constructed as a mixture of independently invokable components. An operation, as an example, could even be a sort of App component that gives a UI.

The “key” operation starts when the user taps the icon in your app. you will also direct the user from another location to an operation, like from a notification or maybe from a special device.

Other components like broadcast receivers and services allow your device to perform background tasks without an IU. Android helps you to supply various apps with specific services. As an example, different formats are often produced for various screen sizes. The program decides which interface to use, supported this device’s screen size.

If sort of the features in your app require different hardware, kind of a camera, at runtime you’ll inquire whether or not the system has that hardware, then disable the corresponding features if not. You will state that your app needs other hardware, so as that without them, Google Play does not allow the app to be installed on devices.

Application Fundamentals

Android software can be written using the languages Kotlin, Java, and C++. The Android SDK tools compile the code into an APK, an Android package, along with any data and resource files, which is an archive, file with a suffix of .apk. One APK file contains all the contents of an Android app and is the file used by devices operated by Android to install the app.

  • The Android operating system is a Linux multi-user system, in which each program is a separate user.
  • By default, the system assigns a specific Linux user ID to each app (the ID is only used by the system and is not known to the app). The program sets permissions for all files in an app, and the user ID assigned to that app can only access them.
  • That process has its own virtual machine (VM), so the code in an app runs isolated from other applications.
  • Every device runs in its own Linux process, by default. The Android system begins the process when some part of the device needs to be executed and then shuts down the process when it no longer needs to be executed or when the system needs to recover memory for other applications.
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How to install Android Studio?

 

Windows

 

To install Android Studio on Windows, proceed as follows:

  1. If you downloaded a .exe file recommended double-click to launch it.

If you downloaded a .zip file, unpack the ZIP, copy the android-studio folder into your Program Files folder, and then open the android-studio > bin folder and launch studio64.exe (for 64-bit machines) or studio.exe (for 32-bit machines).

  1. Follow the setup wizard in Android Studio and install any SDK packages that it recommends.

That is it. Subsequent video shows each step of the setup procedure when using the recommended .exe download.

Create an Android project

This lesson shows you ways to make a replacement Android project with Android Studio, and it describes sort of the files within the project.

To create your new Android project, follow these steps:

  • Install the foremost recent version of Android Studio.
  • Within the Welcome to Android Studio window, click Start a replacement Android Studio project.
  • Within the Select, a Project Template window, select Empty Activity and click on Next.
  • Within the Configure your project window, complete the following:
  • Please Enter “My First App” within the Name field.
  • Please enter “com.example.myfirstapp” within the Package name field.
  • If you would wish to place the project during a special folder, change it is Save location.
  • Select either Java or Kotlin from the Language menu.
  • Select rock bottom version of Android your app will support within the Minimum SDK field.
  • If your app would require legacy library support, mark the utilization legacy android. Support libraries checkbox.
  • Leave the opposite options as they are.
  • Click Finish.
android developer guides- Android studio
android developer guides- Android studio

After some processing time, the Android Studio main window appears.

Android studio main page
Android studio main page

Run your app

Run-on real device like your smartphone

  1. Connect your device to your development machine with a USB cable. If you developed on Windows, you would possibly get to install the acceptable USB driver for your device.
  2. Perform the subsequent steps to enable USB debugging within the Developer options window:
  3. Open the Settings app.
  4. If your device uses Android v8.0 or higher, select System. Otherwise, proceed to the subsequent step.
  5. Scroll to rock bottom and choose about the phone.
  6. Scroll to rock bottom and tap Build number seven times.
  7. Return to the previous screen, scroll to rock bottom, and tap Developer options.
  8. within the Developer options window, scroll right down to find and enable USB debugging.

Run the app on your device as follows:

  1. In Android Studio, select your app from the run/debug configurations menu within the toolbar.
  2. Within the toolbar, select the device that you simply want to run your app on from the target device menu.

How to Build an easy interface

In this tutorial, you will find out how to make a layout that has a text box and a button using the Android Studio Layout Editor. This sets the subsequent lesson, where you will find out how to urge the device to transfer the text box content to a different task when the button is pressed.

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Interface building
Interface building

The interface (UI) for an Android device is made as a layout and widget hierarchy. The templates are artefacts of the View Group, containers that control the positioning of their child views on the screen. Widgets are object view, UI elements like arrows, and text boxes.

Components of Mobile interface
Components of Mobile interface

Android provides the View Group and considers classes with an XML vocabulary, such a lot of your UI is represented in XML files. This tutorial, however, teaches you ways to make a layout using the Layout Editor for Android Studio, instead of teaching you to write down XML. The planning Editor writes the XML for you while dragging and falling views to create your design.

How to Open the Layout Editor

To get started, found out your workspace as follows:

  1. 1. Within the Project window, open app > res > layout > activity_main.xml.
  2. To form room for the Layout Editor, hide the Project window. To do so, select View > Tool Windows > Project, or simply click Project on the left side of the Android Studio screen.
  3. If your editor shows the XML source, click the planning tab at rock bottom of the window.
  4. Click Select Design Surface and choose Blueprint.
  5. Click Show within the Layout Editor Toolbar and confirm that Show All Constraints is checked.
  6. Confirm Auto-connect is off. A tooltip within the toolbar displays Enable Auto connection to Parent when Auto-connect is off.
  7. Click Default Margins within the toolbar and choose 16. If needed, you will adjust the margins for every view later.

Click Device for Preview within the toolbar and choose 5.5, 1440 × 2560, 560 dpi (Google Pixel XL)

Layout of Mobile App
The layout of the Mobile App

How to add a text box?

    1. First, you would like to get rid of what is already within the layout. Click Text View within the Component Tree panel then press the Delete key.
    2. Within the Palette panel, click Text to point out the available text controls.
    3. Drag the Plain Text into the planning editor and drop it near the highest of the layout. Often this Edit Text widget accepts plain text input.
    4. Click the view within the design editor. You will now see the square handles to resize the view on each corner, and therefore the circular constraint anchors on all sides. For better control, you would possibly want to concentrate on the editor. To do so, use the Zoom buttons within the Layout Editor Toolbar.
    5. Click and hold the anchor on the highest side, drag it up until it snaps to the highest of the layout, then release it. That is a constraint: it constrains the view within the default margin that was set. During this case, you set it to 16 dp from the highest of the layout.

Use an equivalent process to make a constraint from the left side of the view to the left side of the layout.

 

Add Edit box
Add Edit box

How to Add a button?

  1. In the Palette panel, click Buttons.
  2. Drag the Button widget into the design editor and drop it near the right side.
  3. Create a constraint from the left side of the button to the proper side of the text box.
  4. To constrain the views in a horizontal alignment, create a constraint between the text baselines. To do so, right-click the button and then select Show Baseline. The baseline anchor appears inside the button. Click and hold this anchor, and then drag it to the baseline anchor that appears in the adjacent text box.
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How to add a button
How to add a button

 How to run the app?

Your app is already installed on the device from the previous lesson; simply click Apply Changes within the toolbar to update the app with the new layout. Alternatively, click Run to install and run the app.

The button still does nothing. To build another activity that starts when the button is tapped.

Few Useful concept and classes to develop Android app

Classes in Kotlin

Data Class
  • We frequently create classes to hold data
  • Usually standard functionality and utility functions are often mechanically derivable from the data
  • data class User(val name: String, val age: Int)
  • The compiler automatically derives the subsequent members from all properties declared within the primary constructor:
  • equals()/hasCode(), toString(), copy(), destruction declarations
  • Data classes need to fulfil the subsequent requirements:
  • the first constructor must have a minimum of one parameter;
  • All primary constructor parameters got to be marked as val or var;
  • Data classes can’t be abstract, open, sealed or inner;
  • For further examples and details read here
Sealed class
  • Sealed classes are used for representing restricted class hierarchies
  • A sealed class can have subclasses, but all of them must be declared within the same file because of the sealed class itself.
  • A sealed class is abstract by itself; it cannot be instantiated directly and may have abstract members
  • Sealed classes are not allowed to possess non-private constructors (their constructors are private by default).
Nested and Inner Classes
class Outer
{
private val bar: Int = 1
class Nested
{
fun foo() = 2
}
}
val demo = Outer.Nested().foo() // == 2
Inner classes

A nested class marked as inner can access the members of its outer class. Inner classes carry regard to an object of an outer class:

class Outer {
private val bar: Int = 1
inner class Inner {
fun foo() = bar
}
}
val demo = Outer().Inner().foo() // == 1

Create a second activity

To create the second activity, follow these steps:

  1. Within the Project window, right-click the app folder and choose New > Activity > Empty Activity.
  2. Within the Configure Activity window, enter “DisplayMessageActivity” for Activity Name. Leave all other properties set to their defaults and click on Finish.

Android Studio automatically does three things

  • Creates the DisplayMessageActivity file.
  • Creates the layout file activity_display_message.xml, which corresponds with the DisplayMessageActivity file.
  • Adds the required element in AndroidManifest.xml.

If you run the app and tap the button on the primary activity, the second activity starts but is empty. This is because the second activity uses the empty layout provided by the template.

Conclusion

In this post, I tried to publish some baby step forward for new developers who want to learn Android development and start building the app for your client. I believe this small step is an eye-opener and best starter kit. Once you get the hang of it and start practising with the help of other sites, you will be an expert in the coming days.

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